High and low poly modeled and UV'd in Maya and UVLayout, detailed in ZBrush and baked maps in Substance Painter. Textured in Substance Painter, 3D-Coat, and Photoshop. Rendered in Marmoset Toolbag 3.
It is a prop for my personal project, you could see the current WIP on my blog post:
https://www.artstation.com/chienjarvis/blog