Design Home and Houdini Experiments

I've been learning Houdini recently and trying to apply it to the creation of assets for Design Home. I'm utilizing procedural modeling in Houdini for base mesh creation, such as pillows, petals, vases, and cacti.

The parameter interface of the vase allows for adjustments to the size, height, and subdivision level, as well as the curvature and arc of the vase.

The parameter interface of the vase allows for adjustments to the size, height, and subdivision level, as well as the curvature and arc of the vase.

Houdini Vase Generator

I learned the flower and petals generator creation through the CGMA course instructed by Sean McEwan. By manipulating the parameter interface for petals, you can control the size, width, number of layers, and the angle and variability of the bending area

I learned the flower and petals generator creation through the CGMA course instructed by Sean McEwan. By manipulating the parameter interface for petals, you can control the size, width, number of layers, and the angle and variability of the bending area

Succulents and Petals Generator

I learned the creation of a cacti generator through the CGMA course by Sean McEwan. By manipulating the parameter interface for cacti, you can control the size, width, height, twists, and angle of the cacti and spikes.

I learned the creation of a cacti generator through the CGMA course by Sean McEwan. By manipulating the parameter interface for cacti, you can control the size, width, height, twists, and angle of the cacti and spikes.


I integrate Houdini's modeling with cloth simulation. In the setup, wrinkles on the pillow appear at the UV seams. After simulation, this can serve as the base mesh for the pillow, allowing for further sculpting and texturing.

I integrate Houdini's modeling with cloth simulation. In the setup, wrinkles on the pillow appear at the UV seams. After simulation, this can serve as the base mesh for the pillow, allowing for further sculpting and texturing.