Crystalborne: Baeldore's Blade
Baeldore's blade in-game character profile shot

Baeldore's blade in-game character profile shot

Baeldore's blade in-game character profile shot

Baeldore's blade in-game character profile shot

Contribution to Crystalborne weapon creation for character Baeldore.
Responsible for modeling and texturing.
Art direction by Creative Director Carlo Arellano
Baeldore's blade concept by Senior Concept Artist Jonathan Aguillon
Mentored by 3D Art Lead Justin Sterns and Senior 3D Character Artist Bryan Johnston during production
Runes visual effects by VFX Artist Ryan Dziurgot