Crystalborne: Gacha Crystals
In-engine shot

In-engine shot

In-engine shot

In-engine shot

In-engine shot

In-engine shot

In-engine shot

In-engine shot

In-engine shot

In-engine shot

Contribution to Crystalborne gacha crystal scene.
Responsible for the concept design for different rarity crystals, modeling, and texturing.
Art direction by Creative Director Carlo Arellano and 3D Art Lead Justin Stearns
Mentored by 3D Art Lead Justin Stearns during production
3D Environment by 3D Art Lead Justin Stearns and Senior Environment Artist Christopher White
Visual Effects by VFX Artist Tod Orbach