Game Prop:Sofa

High and low poly modeled and UV'd in Maya, detailed in ZBrush and baked maps in Substance Painter. Textured in Substance Painter and Photoshop. Rendered in Marmoset Toolbag 3.

It is a prop for my personal project, you could see the current WIP on my blog post:
https://www.artstation.com/chienjarvis/blog