I am a big fan of Telltale Games: The Walking Dead series. This personal project aims for creating textures fit The Walking Dead universe, the unique gritty comic style.
High and low poly modeled and UV'd in Maya and UVLayout, detailed in ZBrush and baked maps in Substance Painter. Textured in Substance Painter, 3D-Coat, and the diffuse map is modified in Photoshop. Rendered in Marmoset Toolbag 3. The statue's base mesh for sculpting is from a scan by tbuser on Thingiverse.