République VR – Hero Prop Adaptation & VR Optimization

During my tenure at Darkwind Media, I contributed to the adaptation of République from its console version to a fully immersive VR experience. My primary focus was on the optimization and integration of hero props to meet the unique demands of virtual reality platforms.

Key Contributions:

- Hero Prop Optimization: Adapted and optimized key in-game assets, ensuring they met VR-specific performance requirements without compromising visual fidelity. This involved meticulous attention to polycount budgets and texture resolutions suitable for VR rendering.
- Custom Shader Collaboration: Worked closely with engineers to develop customized shaders tailored for VR. These shaders addressed specific challenges such as stereo rendering performance and visual comfort, enhancing the overall player experience.
- Graveyard Scene VR Optimization: Led the optimization of the graveyard scene, originally designed for PS4, to ensure seamless performance in VR. This included reworking lighting setups, adjusting asset placements, and implementing efficient culling techniques to maintain high frame rates.

This project provided an opportunity to merge artistic vision with technical precision, ensuring that the transition to VR preserved the game's atmospheric depth while delivering a comfortable and engaging experience for players.

VR in-game shot of the graveyard scene

VR in-game shot of the graveyard scene