Creepy Dollhouse – Psychological Horror Environment in Unreal Engine 4

This personal project is a real-time environment rendered in Unreal Engine 4, inspired by the psychological horror elements of Alice: Madness Returns and the film Split. The scene portrays the hideout of a serial killer with dissociative identity disorder, blending Victorian aesthetics with unsettling horror motifs.

Environment Breakdown:
- Modular Asset Creation: Developed a comprehensive set of modular assets, including architectural elements and props, facilitating efficient level design and scalability.
- Master Material Development: Created versatile master materials within Unreal Engine, enabling dynamic material instances that support vertex painting and parameter-driven variations for enhanced realism.
- Lighting and Post-Processing: Implemented atmospheric lighting setups and post-processing effects to evoke a tense, eerie ambiance, crucial for psychological horror settings.
- Integration of Marketplace Assets: Incorporated select assets from the Unreal Marketplace—such as the Atmospheric Candles Pack and elements from Moses Saintfleur's Old Hunters Manor environment—to enrich the scene's detail and authenticity.

This environment was initiated during the Game Art Institute Environment Artist Bootcamp. Special thanks to mentors Melissa Altobello, Ryan Kingslien, Shawnell Priester, and fellow classmates for their invaluable guidance and support.

Modular pieces for the environment

Modular pieces for the environment

Master material created with shader graph. This master material integrates diffuse, normal, and compressed maps (such as roughness, metallic, and ambient occlusion) into a single, streamlined shader.

Master material created with shader graph. This master material integrates diffuse, normal, and compressed maps (such as roughness, metallic, and ambient occlusion) into a single, streamlined shader.

Tileable trim sheet material instanced from the master material.

Tileable trim sheet material instanced from the master material.