Azela in-game shot
(Tiara and hair modeling by 3D Artist Sabine Weinman, texturing by 3D Artist Andy Cameron, Weapon creation by Andy Cameron)
Azela in-game shot
(Tiara and hair modeling by 3D Artist Sabine Weinman, texturing by 3D Artist Andy Cameron, Weapon creation by Andy Cameron)
Xavien body retexturing
Xavien body retexturing (diffuse only)
Xavien in-game shot
(Crown and hair modeling by 3D Artist Sabine Weinman, texturing by 3D Artist Andy Cameron, Weapon creation by Andy Cameron)
Xavien in-game shot
(Crown and hair modeling by 3D Artist Sabine Weinman, texturing by 3D Artist Andy Cameron, Weapon creation by Andy Cameron)
Vanyr sentry re-texturing
Vanyr sentry re-texturing (diffuse only)
vanyr sentry in-game shot
vanyr sentry in-game shot
vanyr sentry in-game shot
vanyr sentry in-game shot
vanyr sentry in-game shot
vanyr sentry in-game shot
vanyr sentry in-game shot
vanyr sentry in-game shot
Collection for characters texturing work I contribute to Crystalborne.
Responsible for re-texturing of existing characters and prefabs set up in the engine.
Art direction by Creative Director Carlo Arellano
Reina, Azela, Xavien, and Vanyr Sentries concept by Senior Concept Artist Jonathan Aguillon
Concept:
https://www.artstation.com/artwork/Z5KLBR https://www.artstation.com/artwork/JlXy3m Azela and Xavien's hair, crown, tiara modeling by 3D Artist Sabine Weinman
Azela and Xavien's hair, crown, tiara texturing by 3D Artist Andy Cameron
Azela and Xavien weapons creation by 3D Artist Andy Cameron
Reina re-color guidance by 2D Lead Artist Ahed Khatib
Mentored by 3D Art Lead Justin Sterns and 3D Artist Kial Croom