Collection for characters texturing work I contribute to Crystalborne.
Responsible for re-texturing of existing characters and prefabs set up in the engine.
Art direction by Creative Director Carlo Arellano
Reina, Azela, Xavien, and Vanyr Sentries concept by Senior Concept Artist Jonathan Aguillon
Azela and Xavien's hair, crown, tiara modeling by 3D Artist Sabine Weinman
Azela and Xavien's hair, crown, tiara texturing by 3D Artist Andy Cameron
Azela and Xavien weapons creation by 3D Artist Andy Cameron
Reina re-color guidance by 2D Lead Artist Ahed Khatib
Mentored by 3D Art Lead Justin Sterns and 3D Artist Kial Croom