This study aims at creating illustrative PBR character texturing and practicing wrinkles on cloth.
The base mesh is from Sutinoer on TheVGResource(https://www.models-resource.com/pc_computer/batmanarkhamknight/model/13766/).
I did the sculpting, baking, UV mapping and texturing.
UV'd in Maya and UVLayout, detailed and sculpted in ZBrush and baked maps in Substance Painter. Textured in Substance Painter, 3D-Coat, and Photoshop. The diffuse map is hand-painted. Rendered in Marmoset Toolbag 3.