Chien Jarvis
Chien Jarvis
Environment & Props Artist
Gaithersburg, United States of America

Summary

I'm Chien Jarvis, and I'm an Environment Artist.
I have a passion for game art and enjoy the challenges provided with each asset made.
My goal as a creative professional is to collaborate with a team on challenging real-time projects and create amazing experiences.
You could find my portfolio at:
https://chienjarvis.com/

Resume PDF

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Skills

Concept ArtEnvironment Design3D Modeling3D VisualizationGame DevelopmentTraditional Art

Software proficiency

Maya
Maya
ZBrush
ZBrush
3D-Coat
3D-Coat
Unreal Engine
Unreal Engine
Unity
Unity
UVLayout
UVLayout
xNormal
xNormal
Photoshop
Photoshop
InDesign
InDesign
Illustrator
Illustrator
Substance Painter
Substance Painter

Productions

  • Cover large
    • Video Game
      Wulverblade
    • Year
      2017
    • Role
      2D props creation
    • Company
      Darkwind Media Ltd.

Experience

  • Junior Technical Artist at Darkwind Media Ltd.
    Rochester, United States of America
    January 2015 - May 2017

    Project: Wulverblade (Nintento Swith, Xbox One, PS4 and PC title)

    Company website:http://www.darkwindmedia.com/

    • Creating storyboards for in-game cinematic

    • Visually narrating story through creative and evocative level design

    • Testing and balancing certain game levels

    • Creating 2D props

    Project: (unannounced)

    • Creating physically-based rendering 3D assets and textures

    • Creating texturing maps in Substance Painter

    • Ensuring that 3D props fit memory budget

    Project: 3D virtual configuration application

    • Building architectural models and UI elements for the application

    Other Works:

    • Creating stylized 3D props, weapons, characters, and environment set pieces optimized for real-time games

    • Testing different UI styles

    • Creating user interface prototypes for 3D displays