Telltale Games Fan Art: Texturing Study
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I am a big fan of Telltale Games: The Walking Dead series. This personal project aims for creating textures fit The Walking Dead universe, the unique gritty comic style.

Process:
High and low poly modeled and UV'd in Maya and UVLayout, detailed in ZBrush and baked maps in Substance Painter. Textured in Substance Painter, 3D-Coat, and the diffuse map is modified in Photoshop. Rendered in Marmoset Toolbag 3. The statue's base mesh for sculpting is from a scan by tbuser on Thingiverse.